3DTV NoE - Web Show-Case*
An Assessement of 3DTV Technologies - Levent Onural, Thomas Sikora, Jörn Ostermann, Aljoscha Smolic, M. Reha Civanlar, John Watson (Bilkent - TUB - UHANN - HHI - Koc - Aberdeen)
Progress of the 3DTV Project: Some Intermediate Results - November 2007
3D Time-Varying Scene Capture Technology
The activities in this workpackage of the project are focused on capturing 3D scene for providing "input" to the 3DTV system.
3D Time-Varying Scene Representation Technology
The research in this workpackage is focused on abtract representation of the captured 3D scene information in digital form for 3DTV. Compatibility with the video standards, such as MPEG-4 standard, are investigated for effective communication with the other stages of the 3DTV.
3D Coding Techniques
The research in this part is focused on 3D coding and transmission to form the link between the sender and the receiver components of the system.
3DTV Display Technology
The acceptance of the system, judgement on its quality and the overall utility of the integrated 3DTV system will be largely based on the quality of the display. The research in this part investigates the present state-of-the-art related with all important elements of the display system together with trends and developments to achieve 3DTV.
Telecommunications Issues Related to 3DTV
Although Internet Protocol (IP) provides a flexible framework to develop communications services, it leaves many tasks to the application protocol designers. In this part, research activities are carried out to extend the real-time transport protocol (RTP) for 3DTV applications.
Signal Processing in Diffraction Science and Holography
Regardless of the technological platform for 3DTV, optics will play an important role in 3D TV technology. The generation of the necessary optical fields can be achieved through a number of different technologies. It is of course necessary to compute the signals which must be applied to such a spatial light modulator so that it does create the desired optical fields which then result in the desired three-dimensional perception. The computation of such signals takes the form of an optical inverse problem. The solution of these problems exhibits considerable richness from both a mathematical and optical viewpoint. A survey report will be prepared to collect the details of various solutions and techniques that can be used in this regard. Efforts in this group are focused to advance theoretical and fundamental knowledge in a way that can be directly applied to 3DTV.
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